CG images often tread the line between certain visual languages. The apparent clarity and precision of CGI masks an ambiguity.
Take Martin Dorbaum's series of images here. They resemble game environments, architectural visualisations, sometimes photographs, sometimes hyperrealist paintings. The image could go one way or another depending on resolution, render settings, modelling techniques, camera angle and so forth. Treading the fine line between a game environment, a photograph and an architectural visualisation is what makes these images rich subjects for study.
For many people, the attraction of a computer generated image or sculpture is the detail and precision. But this is a complex production method, full of diversions, contradictions, unspoken ideologies, technical hitches and unexplored possibilities. The clear, precise images that find their way to our screen or to a gallery wall obscure a wealth of conceptual tangles. Some reveal these issues, and I’m sure more will follow.