Rendered version coming :)
Impossible without Q. It will not get easier than this. Q-Solver Release-Note: vimeo.com/125625277
1) Vortex + Noise-Field + Emitter + Q-Solver + K_Volume
2) Do some low-res testing, 15 minutes spent on that.
3) increase res and just leave. Low-res behavior and high-res finals are scaling very well. You are just adding detail.
4) Come back and mesh…be in awe :) You made a delicious high-res cool splash in half an hour + sim-time. Imagine all the time you could put into the artistic direction of the fluid instead of its natural behavior :P
min: 395.641 parts per frame
max: 2.637.586 parts per frame
avg: ~ 2.200.000 parts per frame
SimTime: 230frms @ 22h30min @ 1-333 steps @ 250fps @ 40-46 threads