A dissection of a tricky arts/tech collaboration.Read More
The Digital Gothic, manifesting the trauma of the digital.Read More
I've been working with Altair, who do Finite Element Analysis for vehicle manufacturers. I had a great meeting with them a couple of weeks ago and have been emailing since. My interest lies in the crossover between aesthetics and disasters so I've been playing with very simple strategies for exploring this. The first is to mirror the geometry of a crashed car so the result is perfectly symmetrical. After working through the file conversion challenges I've finally got a model I could work with. It's very heavy geometry but here are the results of my initial tests. Very early days.
Remember when animation was just drawing? Wasn't that nice? NOT ANY MORE.
Here's a nicely pitched retro-styled explanation of some of the most advanced computing in the known world. Very much appreciated, thanks Disney.
Update from my Arts Council funded research project that looks into Digital Simulations.Read More
Update on my Digital Simulations Research and Development project.Read More
You don't need to be an engineer, an architect or even an animator to work with CGI, so why do so few artists know how to use CG software? Here's my story.Read More
Not sure if you'd call this progress....
A report on my first week of research and development while learning SideFX Houdini. Thinking about transitioning between software packages, bilingualism and the creative function of software.Read More