Eyal Weizman's Forensic Architecture project uses image recognition and crowdsourced data to create reliable testimony in complex and contested conflict zones.Read More
John Gerrard uses realtime 3D graphics to address wider concepts of the virtual.Read More
Urban spaces are in a constant state of flux. While cities are barraged by the forces of degradation, gentrification and renewal – our experience of urban environments are similarly ever-shifting. The city’s practical form lies between the arrangement of the buildings and the imaginations of its inhabitants.
Inspired by the surrealist parlor game exquisite corpse, Exquisite City is a collaborative 3D drawing of one such imaginary neighborhood. Our city is built of cubic tiles, such as an ornate street corner, a window with drooping shutters, or a patch of cobblestones – each a 3D scanned element derived from photographs collected during the Exquisite City Workshop.
The result is a videogame, a surreal walking tour of the area around Belgrade’s Republic Square.
The track is called Western City Gate from Infinite Particles off The Great Common Task.
Rendered version coming :)
Impossible without Q. It will not get easier than this. Q-Solver Release-Note: vimeo.com/125625277
1) Vortex + Noise-Field + Emitter + Q-Solver + K_Volume
2) Do some low-res testing, 15 minutes spent on that.
3) increase res and just leave. Low-res behavior and high-res finals are scaling very well. You are just adding detail.
4) Come back and mesh…be in awe :) You made a delicious high-res cool splash in half an hour + sim-time. Imagine all the time you could put into the artistic direction of the fluid instead of its natural behavior :P
min: 395.641 parts per frame
max: 2.637.586 parts per frame
avg: ~ 2.200.000 parts per frame
SimTime: 230frms @ 22h30min @ 1-333 steps @ 250fps @ 40-46 threads
A simulation of late-night London reflected in the window of an East-end kebab shop. An exercise in minimal animation. This is a titled and credited film version for use in screenings. A continuous loop version is also available at vimeo.com/79800298. 3D modelling and rendering in Blender, animation and editing in Premiere. Original Format: 1920x1080, 16:9, 25fps, 2 channel sound. Available in QT Animation, H264, SD AVI.
Best viewed in HD