CGWTF MINI #1: Looking back at the work of Gero Gries.
A summary of my crowd simulation residency at humainTROPhumain in Montpellier.
Update from my Arts Council funded research project that looks into Digital Simulations.
Update on my Digital Simulations Research and Development project.
You don't need to be an engineer, an architect or even an animator to work with CGI, so why do so few artists know how to use CG software? Here's my story.
A report on my first week of research and development while learning SideFX Houdini. Thinking about transitioning between software packages, bilingualism and the creative function of software.
A review of Jonathan Monaghan's 2015 show at Bitforms NYC.
In early 2015, a tumbr purporting to show the latest breakthroughs in CGI spoofed the media and signalled the end of analog reality.
If you’ve not heard of John Butler, then set aside half an hour of your time to investigate the back catalogue of one of Britain’s most important animation artists.
Moore's Law seems to govern the evolution of technology. Software gives us what hardware can handle. When artists work with cutting edge tech, they risk being yesterday's clickbait. Is today's tech art doomed to look like an error, or a testament to obsolescence?
An interview with artist and Lumen Prize winner Katerina Athanasopolou about her transition from 2D to 3D animation.
The lineage of luxury in art - from lapis lazuli, to bronze casting, gold plating or diamond encrusting - extends now to graphics cards, ray-tracing, skin rendering, reflection mapping and to processor speeds, hyperthreading, render farms and the complex world of outsourcing, government subsidies or mineral extraction.
A landmark collection of computer-assisted works screened together at the Austrian Film Museum in 2014. Curated by Robert Seidel.
CGI is like a big wonderful magic trick. The artists detailed here are reverse magicians, exposing the secret compartments of digital effects, shuffling drawers and finding curiosities. They make ambitious work alone or in small teams for little financial gain, pushing their hardware and software as far as they can go.
Today's bedroom fantasists use advanced CGI to create their perfect woman - or man. Here, we look at the phenomenon via the perverse and hermetic work of outsider artist Morton Bartlett.